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SECS


CS:GO Season 7 Professional Placement Tournament (March 22nd - April 9th)

CEVO is pleased to announce the Counter-Strike: Global Offensive Season 7 Professional Placement Tournament. Sixteen invited teams from both Europe and North America will face off in a Round-robin style group stage with four teams per group (March 22nd – March 26th). Following the group stage, the top two teams from each group will advance to an eight team double elimination bracket where final two teams will qualify to compete in the the Season 7 Professional Division. The complete list of s7 CEVO-P teams will be announced shortly, but you can check out the teams already qualified for the Professional Division HERE.  

The Season 7 prize pool will start with a minimum of $135,000 USD in prize money and travel support + community crowdfunding. Season 7 marks our first foray into Europe and both regions feature FREE and premium pay-to-play skill divisions.

Last week we announced a partnership with MLG.tv, who will become the exclusive broadcast partner for Season 7 and host the Season 7 LAN Finals at the MLG.tv Arena in Columbus, Ohio on July 24-26, 2015. You can read the full partnership announcement HERE.

As a result of our partnership with MLG.tv, you'll now be able to catch all of the Season 7 Professional Placement tournament action at http://MLG.tv/playCEVO.

Group Stage - Sunday, March 22nd to Sunday, March 29th
Group stage matches will utilize a best-of-one format on a predetermined map with a knife round prior to the start of the match to determine side selection.

North American + European Group Stage Schedule:
Round 1 (de_inferno): Sunday, March 22nd & Monday, March 23rd 
Round 2 (de_dust2): Tuesday, March 24th & Wednesday, March 25th 
Round 3 (de_mirage): Thursday, March 26th & Sunday, March 29th

NOTE: A complete list of matches and full event schedule can be found at http://cevo.com/event/cs-globaloffensive/matches/?tg=138.

North American Groups
Group A:
#1 - Area 51
#8 - HEAT
#9 - Immersive eSports
#16 - s6 CEVO-IM Champions 

Group B:
#2 - WOOSAH
#7 - Fenix Frost
#10 - The Flying V
#15 - Precision Gaming

Group C:
#3 - Tempo Gaming
#6 -  Incursion
#11 - Backfire GO
#14 - Dethrone

Group D:
#4 - Fenix Fire
#5 - BOXR
#12 - Make War Not Love
#13 - WinOut.NET

European Groups:
Group A:
#1 - Penta eSports
#8 - MyXMG
#9 - Key-Preisvergleich.de (MyKPV)
#16 - Lion eSports

Group B:
#2 - Gamers2
#7 - x6tence
#10 - OnlineBOTS
#15 - Caz eSports

Group C:
#3 - Flipsid3 Tactics
#6 - Orbit.GG
#11 - Publiclir.se
#14 - VOLGARE

Group D:
#4 - LGB eSports
#5 - 3DMAX
#12 - Planetkey Dynamics
#13 - TEAM LDLC (WHITE)

Bracket Stage - Monday, March 30th to Wednesday, April 15th
Bracket Stage matches will be played as a best-of-three series (bo3) using the current Valve Major's map pool. Maps will be decided inside of the client prior to each match with CEVO's bo3 veto system outlined below:

North American Brackets: COMING SOON!
European Brackets: COMING SOON!

1) Home bans one map
2) Away bans one map
3) Home picks map #1 (side choice to Away)
4) Away picks map #2 (side choice to Home)
5) Map #3 is randomly selected from remaining 3 maps (knife for sides)

Group Stage Ranking & Tiebreakers:

  1. Group Stage ranking (1st-4th) will be determined using each team’s record of matches won and lost.
  2. Group Stage standings ties will be broken using Head-to-Head games winning percentage (Group Stage games won vs. tied teams / Group Stage games played vs. tied teams).
  3. If Head-to-Head games winning percentage can’t break a tie, Head-to-Head rounds winning percentage (Group Stage rounds won vs. tied teams / Group Stage rounds played vs. tied teams) will be used to break the tie.
  4. If Head-to-Head rounds winning percentage can’t break a tie, overall rounds winning percentage (Group Stage rounds won / Group Stage rounds played) will be used to break the tie.
  5. If there is a tie involving more than two teams and one of the above tiebreakers resolves the tie for a team(s), but leaves at least two teams tied, the tie(s) that remains will be broken by starting over with the Head to Head games winning percentage tiebreaker.
  6. If overall rounds winning percentage can’t break a tie, a Round Robin of overtime matches will be scheduled to break the tie.  The order of matches will be determined randomly by CEVO.  Each team will ban 1 map and then the map that will be used for the Round Robin of overtime matches will be chosen randomly, from the 4 that remain, by the client.  The order of bans will be determined randomly by CEVO.  After each team has played all other tied teams in an overtime match, “Group Stage ranking & tiebreakers” #1-5 will be used to break the tie using only the results of the overtime matches.  If there is still a tie that can’t be broken by the aforementioned tiebreakers an additional Round Robin of overtime matches will be scheduled using a different, randomly chosen, map from the 4 that weren’t banned.
  7. The higher number will win all of the aforementioned tiebreakers.

Bracket Stage Seeds and Tiebreakers:

  1. The top 2 teams from each Group will advance to the double-elimination Bracket Stage. Teams finishing their Groups in 3rd and 4th place will be eliminated from the tournament and moved down to the Main division for Season 7.
  2. Bracket seeds will be determined based on each team's Group Stage ranking (1st or 2nd). Teams that finished 1st in their Groups will be seeded 1st-4th and teams who finished 2nd in their groups will be seeded 5th-8th in the Bracket Stage.
  3. Ties between teams that finished in the same position, but in different groups will be broken using each team’s record of matches won and lost.
  4. If there is still a tie after comparing each team's record of matches won and lost in the Group Stage, overall rounds winning percentage (Group Stage rounds won / Group Stage rounds played) will be used to break the tie.
  5. If overall Group Stage rounds winning percentage can’t break a tie, the tie will be broken by CEVO based on the original tournament seeds.
  6. If a team drops out of the Professional division prior to the start of the regular season, they will be replaced with the next highest finishing team from the Bracket Stage.

REMINDER: Players can still register their teams for Season 7 from Monday, March 9th until Thursday, April 9th at 12:00 PM EDT. As always, we're open to feedback and would love to hear from you. Feel free to post your questions, comments, or concerns below, contact CEVO Support, or visit us in our public TeamSpeak3 server (cevots.gameservers.com:9366) to get in touch with CEVO Staff! 

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About CEVO:
CEVO is a global eSports company built around North America’s largest competitive online PC gaming league. Founded in December of 2004 with the intention to transform competitive online gaming into a professional sport, CEVO has been hosting both free and pay-to-play tournaments across a variety of AAA titles for almost 10 years. Through CEVO-TV we are also engaged in online broadcasting and other digital media. Additionally, CEVO offers event management, marketing, development, and design solutions for clients looking to get involved in the business of eSports. For more information visit cevo.com.

About Major League Gaming (MLG):
MLG is the leader in eSports delivering premium gaming content to viewers through its streaming platform - MLG.tv and promoting eSports globally through premier competition. MLG.tv is one of the fastest growing broadcast networks worldwide reaching 20 million highly-engaged fans each month via web, mobile, connected TVs, gaming consoles and social media. MLG pioneered the eSports industry as the longest-running competitive gaming league in North America and through Gamebattles, the largest cross platform online gaming tournament system with 9 million registered users. For more information:MLG.tv.

About Counter-Strike: Global Offensive:
CS:GO is the latest installment in the Counter-Strike series. Since it was launched in August of 1999, Counter-Strike has become one the most played online games of all time, and the series has sold over 25 million copies. In the past year, CS:GO’s player numbers have increased by more than 250%, and over $3.5 mil have been paid to community content creators making and selling new items and levels for the games.

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Posted Saturday, April 11th, 2015 11:58 AM GMT
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Posted Sunday, April 12th, 2015 11:33 AM GMT