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Official Rules


Before teams play their first matches, all players should read and completely understand the rules.

We'll do our best to keep this section updated at all times, but in certain circumstances this may not be possible. In the case of a discrepancy, decisions made by CEVO Staff will take precedence.

CEVO reserves the right to make changes to any/all rules as deemed appropriate by CEVO at any time in an effort to maintain the spirit of fair play.


All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which can include, but is not limited to racism, profanity, rude/vulgar acts, abusive remarks, and disrespect of an official are not tolerated. Users who engage in unsportsmanlike conduct are subject to suspension, match forfeits, or any other punishment that CEVO deems necessary.

Any accusations of unsportsmanlike conduct should be submitted in the form of a dispute and will be investigated by CEVO staff. UNSPORTSMANLIKE CONDUCT DISPUTES WILL NOT RESULT IN ROUND OR SCORE CHANGES.

Member Names

Member game handles containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Players found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Captain / A-Captain / Scheduler / Coach Roles

Team Captains are in control of every aspect of the team. Team Captains have the right to edit team information, add or remove members on the team, schedule matches, report scores, and file disputes. Every team is required to have a Team Captain.

Assistant Captains are able to schedule matches, report scores, and file disputes. Assistant Captains are not required, but CEVO recommends that every team designate an Assistant Captain in case of an absence of the Team Captain.

Schedulers are able to schedule matches and report scores. Schedulers are not required, but CEVO recommends that every team designate a Scheduler in case of an absence of the Team Captain or Assistant Captain(s).

Coaches are roster members who do not play in matches. They are allowed to join servers and spectate players of their team in order to offer coaching during the match.

Team Names

Team Names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Team Name Changes

Team name changes are allowed at any time, but are limited to one change every 30 days. Additional changes may be requested from CEVO Support and will be approved on a case by case basis.


Team rosters are established during the registration period prior to the start of an event. Changes to team rosters may take place at any time before the event's final roster lock, which will vary by event type.

Players are not eligible to play in a match unless they are on a team's official roster and all teams are required to have at least six players on their roster to be considered an active team.

CEVO reserves the right to approve changes to a team's roster after the event's final roster lock in the case of extenuating circumstances. Requests will be reviewed on a case by case basis.

Rosters that transcend events via qualification or placement must retain a majority of the qualifying roster in order to be considered the same roster and maintain eligibility in any restricted division.

Team Captain Changes

Changes to the player designated as the Team Captain are permitted if the Team Captain would like to transfer leadership to another member of the team, has been removed from the event by an official, would like to leave the team, or has been mutinied by the other members of the roster.

Team Rights to Terminate a Team Captain (Mutiny Rule)

The members on a team roster reserve the right to oust the Team Captain at any time during the event. For a team to enact this rule, a simple majority of the members on the team must cast their votes for a new Team Captain. In the case of a mutiny, the player with the most votes will be set as the new Team Captain.

NOTE: To be eligible to cast a mutiny vote, a player must have been on the team roster for at least one week.

Match Scheduling Guidelines

Matches are to be scheduled and played on or before the deadline date of each round. Failure to schedule and play a match before the end of the deadline date could result in forfeit loss.

Teams are required to contact their opponent through the CEVO match communication thread prior to the match deadline date to establish the match time and arrange server information for any and all matches without a default time set by CEVO. Teams will be notified via email that a proposal is going to be automatically accepted in 8 hours if it isn't rejected by the expiration time. Teams will be limited to 5 active proposals per match at any given time.

While communicating via other third party applications (IRC, Skype, STEAM, etc.) is commonplace, CEVO will only accept communication logs from the CEVO match communication thread as evidence in the case of dispute.

Match Scheduling After the Deadline Day

Teams are not allowed to schedule or play their matches after the match deadline date without explicit permission from CEVO Support. Teams that would like to request an extension to their match deadline date, should contact CEVO Support immediately. Match extensions are given by on a case-by-case basis and may not be permitted in certain events depending on the circumstances.

Makeup Matches

Teams that receive a forfeit win may be automatically rescheduled against another opponent wherever possible, at the discretion of CEVO. Forfeit losses will never be rescheduled. Playoff matches that end in a forfeit will not be rescheduled.

Client Rules
CEVO CSGO Client Requirements

All members are REQUIRED to install and run the CEVO CSGO Client application prior to playing in any CEVO event. This program will communicate directly with CEVO content servers, dedicated servers, and the member's client machine to provide game environment authentication.

Members that experience difficulties running the client are required to contact CEVO Support before starting their match. Players that are not running the client are NOT allowed to participate in any CEVO matches.

All players are required to be logged in to the client for the entire duration of the match. Players who do not meet this requirement may face a penalty to their team.

We insist that all members planning to play in any and all CS:GO events provided by CEVO keep their client up-to-date and ensure the client is working properly well before matchtimes. Delays caused by negligence resulting from this will warrant forfeits and forced gameplay such as 4v4 or 4v5 situations.

Game Servers
Game Servers

Teams must utilize CEVO provided dedicated servers ONLY in RGN hosted events.

Ping Imbalance & Server Selection

The difference between each team's average pings can be no greater than thirty milliseconds. Pings must be confirmed by logging into the agreed upon server and not through 3rd party tools like HLSW, or HLIT. Loss and choke will not be an acceptable reason not to play in a server; ping will be the only determining factor.

If the difference between the average team pings is less than (30) thirty milliseconds, the server is acceptable for play.

North America:

Members outside of the continental United States, Canada, & Mexico waive their right to the ping imbalance rule. CEVO officials reserve the right to force servers that may fall outside this ping imbalance rule to be played, in the event of another more equally balanced server not being available.


Members outside of the countries within the European Union waive their right to the ping imbalance rule. CEVO officials reserve the right to force servers that may fall outside this ping imbalance rule to be played, in the event of another more equally balanced server not being available.

Teams should propose server locations prior to their match scheduled start times. CEVO by default will set a default server if a prior server arrangement is not officially made and these servers MAY fall outside desired locations or ping imbalance rules. CEVO officials will determine what server MUST be used for the match if a dispute of ping is made.

Server Crashes

If a server crashes during any match, all rounds that have been fully completed will count towards the final score. All remaining rounds of the match may be played on a new server using the CEVO configuration and a backup file (match medic) being restored as determined by CEVO.

Any and all server instability issues should warrant the match be paused immediately. In the spirit of sportsmanship, the round should be called "Not Live" by both teams in all chat if the issue is so severe fair play is not possible. All users should remain in the server and contact support immediately. CEVO reserve the right to restore or not restore match medics to servers that become unstable if both teams failed to agree upon calling the round unplayable and void.

Please contact support in order to have matches restored if a CEVO server was used.

Gameplay Guidelines
Playing from a LAN Center

Players are allowed to play their matches from a LAN center; however, the computers at the LAN center must be able to install and run any software utilized by CEVO in connection with the event (if any).

Players that are going to be playing from a LAN Center should notify CEVO Support prior to the match to avoid confusion regarding ringing.

Unique Game IDs

It is each team’s responsibility to verify that the opposing team’s roster and player’s Game ID's are correct prior to the start of any match. Once a match goes LIVE there can be no dispute filed for incorrect or missing Game ID's.

All players MUST enter their Game ID’s prior to playing in their first match of the event as they will be used by CEVO for authentication purposes.

In Counter-Strike games, CEVO uses a player’s personal SteamID as our Game ID.


All CEVO premium servers are built to record 128 tick GOTV demos and no POV demos are required to be recorded.

We encourage users to record POV demos and save streams/recordings as additional evidence to support claims of misconduct or defensive evidence come times of disputes.

Player Substitutions

Player substitutions are allowed at any time during the match. Only players with ready status on the team's roster page are allowed to substitute. A player is only allowed to join the game after the player who they are replacing has left the server.

Halftime Guidelines

After finishing the first half of a match, teams are allowed an optional five minute break. Team Captain’s should exchange information regarding the second half server information (if switching servers). Ideally, server information should be discussed in advance to avoid conflict and delay.

If a team fails to show up in the agreed upon server or fails to have the required minimum number of players after the five minute break, that team may be forced to forfeit the remaining rounds.

CEVO Support MUST be notified in the case of a team not showing up for the second half of a match.

Player Connectivity Issues

CEVO is not responsible for players who experience connectivity problems. Teams should have substitute players available to join if a player gets disconnected from the game server. If a player disconnects for any reason, the server should be paused at the first available freezetime. If the lag out occurs within the first minute of play of the half and no recorded kills or bomb plants are on record, the round can be restarted via match medic. All disconnects after freezetime that do not occur during the first round or halftime rounds are subjected to be played out without match medic unless both teams come to an agreement for one to be issued.

If a match medic is needed, ensure the game is paused and contact CEVO support immediately through our TeamSpeak3 server.

Configuration Files

Players are allowed to edit their user configuration files in the native game directory provided that no changes are made to give the player an unfair advantage inside of the game.

Gambling / Fixing Games

No players, team managers, senior staff or management of participating organizations may be involved, either directly or indirectly, in betting or gambling on any of the their own matches in any CEVO hosted tournament, including sponsors. Any betting or gambling for OR against your own organizations matches can lead to player suspensions, match overturns and/or team disqualifications of the involved organizations as well as any addition sanctions CEVO wishes to apply. Any facilitation of "throwing" or "match-fixing" will also be a violation of this rule and all parties involved will penalized and suspended from CEVO.

In accordance to Valve, we will be respecting the following message and any bans they wish to implement for violating users:

"Professional players, teams, and anyone involved in the production of CS:GO events, should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets."

Models / Skins (Counter-Strike)

ALL players MUST use default game models. If a member is found using ANY NON-STANDARD models during an official match, it will be considered a violation of the rules and may result in a loss and/or termination from the event.

Sprites (Counter-Strike)

ALL players MUST use default sprites. If a player is found using ANY NON-STANDARD sprite during an official match, it will be considered a violation of the rules and may result in a loss and/or termination from the event.

Game Exploits

It is illegal to intentionally utilize any game exploits including any exploits that are not explicitly covered in the rules. CEVO staff have discretion to determine the intention and extent of any exploit used in game. Players found intentionally utilizing game exploits to gain an unfair advantage over their opponents may face suspension or a reversal of rounds.

Map Exploits

It is illegal to use a map exploit in an attempt to gain an unfair advantage that was not in the original intent of the game or mapmaker. Players found in violation of these rules will be penalized at the discretion of CEVO staff.

Bomb Plant and Defuse Guidelines (Counter-Strike)

•Undefusable Bomb Plants

It is illegal to plant the bomb in places where it is impossible to defuse.

•Floating Bomb Plants

It is illegal to plant the bomb in a way that it is not touching a solid entity.

•Silent Bomb Plants

It is illegal to plant a bomb in a location where it doesn’t make the regular “beeping” noise.

•Covered Bomb Plants

It is illegal to use objects to cover a bomb where the opposing players cannot defuse.

•Bomb Defusing

It is illegal to defuse a bomb through any solid object.

Match Reporting

At the completion of the match the winning team should report the final score. Team Captains, A-Captains, and Schedulers all have access to report match scores on the website.

If you have reported a match score incorrectly contact CEVO Support immediately to have the match score fixed and avoid potential punishment.

Dispute Submission Detail

If you suspect a player(s) of violating the event rules, please list the specific instances where you believe the infractions occurred in the match, along with a detailed explanation and any supporting evidence.

Disputes that are submitted without specific descriptions will be rejected.

Evidence Requests

In the event of a match dispute, CEVO Staff may contact the parties involved via email and request all necessary evidence. Players will have twenty-four (24) hours to submit the requested evidence. Events with accelerated timelines, such as events where multiple rounds/matches are played in a single day, are subject to shorter deadlines.

Players/teams who fail to submit the requested evidence within the deadline may be subject to penalties.

Media and Spectator Guidelines
Match Coverage, Betting, Casting and Live Streaming

CEVO reserves the right to arrange shared or exclusive casting of any match for any CEVO event. Media partners may be given the right to contact teams directly for server information to facilitate casting. Teams failing to cooperate with CEVO’s media partners or CEVO staff may receive a forfeit loss or be removed from the event. CEVO also reserves the right to allow multiple or exclusive "betting" sites to post CEVO matches regardless of participating teams approval. Teams that fail to play their matches because of the above will be forfeited, not awarded any refunds for entry fees and potentially suspended.

Teams are allowed and encouraged to arrange their own match coverage and casting provided both teams agree and CEVO does not reserve the right for exclusive coverage. This agreement should be posted in the official match communication thread. Either team may refuse unofficial (not arranged by CEVO or CEVO’s media partners) live casting at no penalty. CEVO does not provide match spectator information for their own servers and no casting is allowed on CEVO Premium servers without consent from CEVO.

All outside casters must have a delay set at no less than 120 seconds. It is the responsibility of both teams to verify that the coverage delays are set properly before starting the match. Matches that begin without the proper delay will be accepted as is, and cannot be disputed after the fact.

Event Prize Distribution Policy and Guidelines

Each and every member that is on a team roster at the conclusion of an event is entitled to receive an equal share of any prize money that team the team ha won. Should a member not wish to receive prize money, they must contact CEVO Support and request to forfeit their earnings to their entire team or a specific teammate.

Claiming Event Prizes

All fully registered domestic players on qualifying / winning teams are eligible to claim prize winnings. If an individual or team qualifies to receive event prizing, the following policies MUST be observed.

Physical Prizes: All individuals eligible to receive physical prizing (computer cases, graphic cards, etc.) will need to submit a CEVO earnings form. These forms will not only provide as acceptance of your prize, but will provide CEVO with the physical address for the delivery of the prize. CEVO will pay for all costs associated with the shipping of the prize but will NOT be liable for any associated customs duties or taxes. Any physical prizes NOT claimed within 30 days of the conclusion of the event will be forfeited. Any cash prizes NOT claimed within 30 days of the conclusion of the event will be subject to a 30% fee to cover taxes and additional administrative fees.

(FOOD AND DRINK PRIZES: CEVO cannot by law send food or beverage internationally and will provide the winning individual with a cash supplement equal to the value of the prize.)

Cash Prizes Under $600.00 USD: All individuals eligible to receive prizing less than $600.00 will need to submit a CEVO earnings form. ALL winnings less than $600.00 will be distributed via PayPal within 14 days of CEVO receiving the earnings

Cash Prizes Over $600.00 USD: All individuals eligible to receive prizing greater than $600.00 will need to submit a CEVO earnings form. ALL winnings greater than $600.00 will be distributed via company check 30 days after the conclusion of the event.

If a winner is under the legal age of majority in his or her state of residence, the winner's parent or legal guardian must also sign the Competitive Earnings Release Form. Sales taxes, if any, and income taxes, are the responsibility of each winner. Each winner, by entering in any CEVO event or contest, consents to the inclusion of his or her name on a list of winners made available to any and all sponsors.

Forfeiture of Event Prizes and Reparation

CEVO prides itself on fair and expedient distribution of prizes to all players for whom reward is rightfully earned.

In the event that a team is disqualified from event for any reason, the entire team will forfeit their prizes to which the team would otherwise be entitled.

Any team that willingly retires from an event prior to its conclusion (for example, opts to forfeit the final match rather than play) will forfeit their rights to all prizes.

If any player or team is currently under formal dispute by an opponent or internal review by CEVO, prize claim forms will not be processed until the resolution of said dispute or review.

CHEATING IN A CEVO EVENT CONSTITUTES A FORM OF FRAUD. In the circumstance that a player is awarded monies or product and then later found to be cheating at any point by a retroactive examination of the player, that player will be required to repay CEVO the full amount of money earned or full market value of product distributed (at the time of distribution) before being allowed to return to competitive play at the end of the suspension.

Event Prizes

All event prizes are determined prior to the event opening for registration unless otherwise stated by a contributing sponsor.

Winners Lists; Rules Request

For a copy of the Winners list, send a stamped, self-addressed, business-size envelope to the following address:


[NAME OF EVENT / CONTEST] Winners List, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

To obtain a copy of these Official Rules, send a stamped, self-addressed business-size envelope to the following address:


[NAME OF EVENT / CONTEST] Rules Request, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

Other Governing Event Terms

To the extent permitted by applicable law, all events, contests, and these Official Rules will be governed, construed and interpreted under the laws of the state of Maryland, USA.

These Official Rules are subject to any requirements/limitations imposed by the Federal Communications Commission.

All CEVO events and contests are subject to applicable Federal, state, provincial and local laws and regulations.

Members agree to be bound by these Official Rules and by the decisions of CEVO, which are final and binding in all respects.

CEVO reserves the right to cancel, suspend and/or modify any contest or event, or any part of it, if any fraud, technical failures or any other factor beyond CEVO's reasonable control affect the administration, security or proper play of the event or contest or CEVO otherwise becomes (as determined in its sole discretion) incapable of running the event or contest as planned. CEVO reserves the right in its sole discretion to disqualify any individual found in violation of the Official rules, tampering with the Paladin software application, or tampering with the registration process or the operation of any event or contest.

CEVO's failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

Exploitation of CEVO Rules

The Official Rules will not apply in any way other than their intended use. In the event of a dispute over the meaning, purpose, or applicability of a rule, or in the event of an attempted exploitation of any Official rule, CEVO shall be the final authority on its applicability and subsequent actions taken, if any.

CEVO Rule Changes

CEVO reserves the right to modify these rules as needed. This includes changes due to software updates or releases, and all other changes deemed necessary by CEVO, Inc.

Players should check the rules on a regular basis and prior to every match to ensure they are in complete compliance.

Players must understand that the rules listed are guidelines that CEVO will use to ensure good sportsmanship as well as fair and competitive play and each of these rules is subject to interpretation.

Contacting Officials

All contact with CEVO officials should be performed through (http://www.cevo.com/support/) or TeamSpeak3 at cevots.gameservers.com:9366