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SECS

Official Rules

Introduction

Before teams play their first matches, all players should read and completely understand the rules.

We'll do our best to keep this section updated at all times, but in certain circumstances this may not be possible. In the case of a discrepancy, decisions made by CEVO Staff will take precedence.

CEVO reserves the right to make changes to any/all rules as deemed appropriate by CEVO at any time in an effort to maintain the spirit of fair play.

Members
Sportsmanship

All members are required to uphold and observe a universal level of sportsmanship. Any unsportsmanlike action which can include, but is not limited to racism, profanity, rude/vulgar acts, abusive remarks, and disrespect of an official are not tolerated. Users who engage in unsportsmanlike conduct are subject to suspension, match forfeits, or any other punishment that CEVO deems necessary.

Any accusations of unsportsmanlike conduct should be submitted in the form of a dispute and will be investigated by CEVO staff. UNSPORTSMANLIKE CONDUCT DISPUTES WILL NOT RESULT IN ROUND OR SCORE CHANGES.

Member Names

Member game handles containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Players found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Teams
Captain / A-Captain / Scheduler / Coach Roles

Team Captains are in control of every aspect of the team. Team Captains have the right to edit team information, add or remove members on the team, schedule matches, report scores, and file disputes. Every team is required to have a Team Captain.

Assistant Captains are able to schedule matches, report scores, and file disputes. Assistant Captains are not required, but CEVO recommends that every team designate an Assistant Captain in case of an absence of the Team Captain.

Schedulers are able to schedule matches and report scores. Schedulers are not required, but CEVO recommends that every team designate a Scheduler in case of an absence of the Team Captain or Assistant Captain(s).

Coaches are roster members who do not play in matches. They are allowed to join servers and spectate players of their team in order to offer coaching during the match.

Team Names

Team Names containing any of the following will not be tolerated: profanity, racism, sexism, drug use, or general vulgarity. Teams found with offensive names may be contacted by an official and asked to change their name to something more appropriate.

Team Name Changes

Team name changes are allowed at any time, but are limited to one change every 30 days. Additional changes may be requested from CEVO Support and will be approved on a case by case basis.

Rosters

Team rosters are established during the registration period prior to the start of an event. Changes to team rosters may take place at any time before the event's final roster lock, which will vary by event type.

Players are not eligible to play in a match unless they are on a team's official roster and all teams are required to have at least six players on their roster to be considered an active team.

CEVO reserves the right to approve changes to a team's roster after the event's final roster lock in the case of extenuating circumstances. Requests will be reviewed on a case by case basis.

Rosters that transcend events via qualification or placement must retain a majority of the qualifying roster in order to be considered the same roster and maintain eligibility in any restricted division.

Team Captain Changes

Changes to the player designated as the Team Captain are permitted if the Team Captain would like to transfer leadership to another member of the team, has been removed from the event by an official, would like to leave the team, or has been mutinied by the other members of the roster.

Team Rights to Terminate a Team Captain (Mutiny Rule)

The members on a team roster reserve the right to oust the Team Captain at any time during the event. For a team to enact this rule, a simple majority of the members on the team must cast their votes for a new Team Captain. In the case of a mutiny, the player with the most votes will be set as the new Team Captain.

NOTE: To be eligible to cast a mutiny vote, a player must have been on the team roster for at least one week.

Matches
Scheduling
Match Scheduling

Matches are to be scheduled and played on or before the deadline date of each round. Failure to schedule and play a match before the end of the deadline date may result in forfeit loss.

Teams are required to contact their opponent through the CEVO match communication thread prior to the match deadline date to establish the match time for any and all matches without a default time set by CEVO.

Unanswered match proposals will be automatically accepted after 24 hours. Teams will be notified via email that a proposal is going to be automatically accepted 8 hours prior to the auto-acceptance. Teams will be limited to 5 active proposals per match at any given time.

While communicating via third party applications (Skype, Battle.net, etc.) is commonplace, CEVO will only accept communication logs from the CEVO match communication thread as evidence in the case of dispute.

Match Scheduling After the Deadline Day

Teams are not allowed to schedule or play their matches after the match deadline date without explicit permission from CEVO Support. Teams that would like to request an extension to their match deadline date, should contact CEVO Support immediately. Match extensions are given by on a case-by-case basis and may not be permitted in certain events depending on the circumstances.

Makeup Matches

Teams that receive a forfeit win may be automatically rescheduled against another opponent wherever possible, at the discretion of CEVO. Forfeit losses will never be rescheduled. Playoff matches that end in a forfeit will not be rescheduled.

Paladin Rules
CEVO Client Requirements

All members are REQUIRED to install and run the Client application prior to playing in any CEVO event. This program will communicate directly with CEVO content servers, dedicated servers, and the member's client machine to provide game environment authentication.

Members that experience difficulties running the software are required to contact CEVO Support before starting their match. Players that are not running the client are NOT allowed to participate in any CEVO matches.

All players are required to be logged in to the Paladin for the entire duration of the match. Players who do not meet this requirement may face a penalty to their team.

Gameplay Guidelines
Playing from a LAN Center

Players are allowed to play their matches from a LAN center; however, the computers at the LAN center must be able to install and run any software utilized by CEVO in connection with the event (if any).

Players that are going to be playing from a LAN Center should notify CEVO Support prior to the match to avoid confusion regarding ringing.

Screenshots

End of game screenshots showing the match score should be taken and uploaded at the time of score reporting.

Pregame screenshots are not required in CEVO, but teams are encouraged to take them if they wish. Teams are encouraged to take a status screenshot of all players in the server at the beginning of a match and at any time a player reconnects to the server.

Player Substitutions

Player substitutions are allowed at any time during the match. Only players with ready status on the team's roster page are allowed to substitute. A player is only allowed to join the game after the player who they are replacing has left the server.

Match Restart Guidelines

Once a match has started, teams are not allowed to restart the match, unless a player drops from the server within the first minute of play.

Players Leaving Early

All players are expected to remain in the game server until the conclusion of the match. Leaving a match early is considered unsportsmanlike conduct and, at the discretion of CEVO Staff, a penalty may be issued in extreme cases.

If an entire team leaves the server prior to conclusion of the match, all remaining available scoring will be forfeited to the team that remains.

Violations
Configuration Files

Players are allowed to edit their user configuration files in the native game directory provided that no changes are made to give the player an unfair advantage inside of the game.

Video Card Settings

All players must have ambient occlusion set to default (off) in their video card’s settings. Additionally, LOD Bias must also be set to default. Players found in violation of this rule will be considered “cheating” and will face a one year suspension.

Cheating

Cheating in any form is considered a violation of the rules and will result in an immediate one year suspension.

Cheating is considered any manipulation of server configurations, client configurations, models, skins, weapons, graphics settings, or sounds to gain an unfair advantage in game. This can also include, but is not limited to, the use of any third party program not deemed legal by CEVO.

In order to maintain the maximum sanctity, integrity, and security of the Paladin anti-cheat application, CEVO will not reveal any information/evidence collected by Paladin to the public, player in question, nor his/her teammates in the event that a cheating suspension is issued.

Third Party Applications

The use of any third party application and or program to influence or manipulate the game environment is strictly prohibited. Any such situations will be regarded as a cheating violation and will result in a loss and immediate termination from the event. Subsequently any and all matches that the guilty player has played in will be overturned.

Multiclanning

It is illegal for any player to play on multiple teams at the same time. Players are not allowed to use multiple accounts to join different teams participating in the same event for any reason.

Players who are having trouble accessing their CEVO accounts should contact CEVO Support before creating new accounts.

Game Exploits

It is illegal to intentionally utilize any game exploits including any exploits that are not explicitly covered in the rules. CEVO staff have discretion to determine the intention and extent of any exploit used in game. Players found intentionally utilizing game exploits to gain an unfair advantage over their opponents may face suspension or a reversal of rounds.

Map Exploits

It is illegal to use a map exploit in an attempt to gain an unfair advantage that was not in the original intent of the game or mapmaker. Players found in violation of these rules will be penalized at the discretion of CEVO staff.

Reporting
Match Reporting

At the completion of the match the winning team should report the final score. Team Captains, A-Captains, and Schedulers all have access to report match scores on the website.

If you have reported a match score incorrectly contact CEVO Support immediately to have the match score fixed and avoid potential punishment.

Forfeits

Forfeit wins may be awarded when a team does not have the minimum number of required players in the game server within 15 minutes of the scheduled match start time.

Teams that forfeit multiple times in the same event may be deactivated.

Teams must report forfeit wins correctly as a "forfeit win" and not a regular match win as to not disrupt the integrity of the event standings.

Disputes
Dispute Process

Only the Team Captain or A-Captain has the right to dispute a member(s) or team that they feel is in violation of the rules. All disputes must be filed within eight hours of the completion of the match. Timely resolution of disputes is very important to us and usually rulings will be made within two weeks. All parties will be kept up to date on the details of a dispute via email.

Dispute Submission Detail

If you suspect a player(s) of violating the event rules, please list the specific instances where you believe the infractions occurred in the match, along with a detailed explanation and any supporting evidence.

Disputes that are submitted without specific descriptions will be rejected.

Evidence Requests

In the event of a match dispute, CEVO Staff may contact the parties involved via email and request all necessary evidence. Players will have twenty-four (24) hours to submit the requested evidence. Events with accelerated timelines, such as events where multiple rounds/matches are played in a single day, are subject to shorter deadlines.

Players/teams who fail to submit the requested evidence within the deadline may be subject to penalties.

Player / Team Termination Guidelines

In the event that a player or team is found in violation of any rule or CEVO Terms of Use, unless otherwise noted by the specific rule or term violated, the member or team in question may be warned, suspended, or immediately disqualified from any or all CEVO events as determined by CEVO staff.

Any team found with a cheating player during season or ladder play will have any matches the player in question participated in overturned. Any team found with a cheating player during any playoff, tournament, or bracket-based event will be immediately disqualified and removed from the event.

Media and Spectator Guidelines
Spectator Applications

A team may use spectator applications (HLTV, SourceTV, GOTV, DotaTV, etc.) to broadcast or record any match. ALL public spectator applications must have a delay of no less than 120 seconds to ensure fair play. It is the responsibility of both teams to check the delay times prior to the start of any match. Disputes about the length of the delay will not be accepted if the match has already started.

Spectator applications are not required for match play, however, we encourage teams to use them as it is in the best interest of the game to provide as much coverage to the public as possible. Teams are not allowed to refuse the use of a spectator application if either team can provide one.

CEVO reserves the right to require a spectator application to broadcast any match. In this case, CEVO will provide the spectator application; in addition CEVO reserves the right to require the match to be played on a server with enough slots to host said spectator application. If this creates a server conflict, the match will be played on a CEVO server.

Match Coverage, Casting and Live Streaming

CEVO reserves the right to arrange shared or exclusive coverage or live broadcasting of any match for any CEVO event. CEVO's media partners may be given the right to contact teams directly for match information to facilitate broadcasting.

Teams failing to cooperate with CEVO's media partners or CEVO staff may receive a forfeit loss or be removed from the event.

Teams are allowed to arrange their own match coverage and live broadcasting provided both teams agree and CEVO isn't officially broadcasting the match. This agreement should be posted in the match communication thread by a representative from each team.

Either team may refuse unofficial (not arranged by CEVO or CEVO's media partners) broadcasting at no penalty.

All live broadcasts must be set up with a delay of at least 30 seconds.

Spectators

No spectators are allowed in a match server while an official match is underway with the exception of team coaches, CEVO officials, and/or CEVO's media partners.

Any person interested in watching matches should do so via the live broadcast if available.

Events
Prizing
Event Prize Distribution Policy and Guidelines

Each and every member that is on a team roster at the conclusion of an event is entitled to receive an equal share of any prize money that team the team ha won. Should a member not wish to receive prize money, they must contact CEVO Support and request to forfeit their earnings to their entire team or a specific teammate.

Claiming Event Prizes

All fully registered domestic players on qualifying / winning teams are eligible to claim prize winnings. If an individual or team qualifies to receive event prizing, the following policies MUST be observed.

Physical Prizes: All individuals eligible to receive physical prizing (computer cases, graphic cards, etc.) will need to submit a CEVO earnings form. These forms will not only provide as acceptance of your prize, but will provide CEVO with the physical address for the delivery of the prize. CEVO will pay for all costs associated with the shipping of the prize but will NOT be liable for any associated customs duties or taxes. Any physical prizes NOT claimed within 30 days of the conclusion of the event will be forfeited. Any cash prizes NOT claimed within 30 days of the conclusion of the event will be subject to a 30% fee to cover taxes and additional administrative fees.

(FOOD AND DRINK PRIZES: CEVO cannot by law send food or beverage internationally and will provide the winning individual with a cash supplement equal to the value of the prize.)

Cash Prizes Under $600.00 USD: All individuals eligible to receive prizing less than $600.00 will need to submit a CEVO earnings form. ALL winnings less than $600.00 will be distributed via PayPal within 14 days of CEVO receiving the earnings

Cash Prizes Over $600.00 USD: All individuals eligible to receive prizing greater than $600.00 will need to submit a CEVO earnings form. ALL winnings greater than $600.00 will be distributed via company check 30 days after the conclusion of the event.

If a winner is under the legal age of majority in his or her state of residence, the winner's parent or legal guardian must also sign the Competitive Earnings Release Form. Sales taxes, if any, and income taxes, are the responsibility of each winner. Each winner, by entering in any CEVO event or contest, consents to the inclusion of his or her name on a list of winners made available to any and all sponsors.

Forfeiture of Event Prizes and Reparation

CEVO prides itself on fair and expedient distribution of prizes to all players for whom reward is rightfully earned.

In the event that a team is disqualified from event for any reason, the entire team will forfeit their prizes to which the team would otherwise be entitled.

Any team that willingly retires from an event prior to its conclusion (for example, opts to forfeit the final match rather than play) will forfeit their rights to all prizes.

If any player or team is currently under formal dispute by an opponent or internal review by CEVO, prize claim forms will not be processed until the resolution of said dispute or review.

CHEATING IN A CEVO EVENT CONSTITUTES A FORM OF FRAUD. In the circumstance that a player is awarded monies or product and then later found to be cheating at any point by a retroactive examination of the player, that player will be required to repay CEVO the full amount of money earned or full market value of product distributed (at the time of distribution) before being allowed to return to competitive play at the end of the suspension.

Event Prizes

All event prizes are determined prior to the event opening for registration unless otherwise stated by a contributing sponsor.

Winners Lists; Rules Request

For a copy of the Winners list, send a stamped, self-addressed, business-size envelope to the following address:

CEVO Inc.

[NAME OF EVENT / CONTEST] Winners List, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

To obtain a copy of these Official Rules, send a stamped, self-addressed business-size envelope to the following address:

CEVO Inc.

[NAME OF EVENT / CONTEST] Rules Request, c/o CEVO Inc.

PO Box 1844

Sykesville, MD 21784

Other Governing Event Terms

To the extent permitted by applicable law, all events, contests, and these Official Rules will be governed, construed and interpreted under the laws of the state of Maryland, USA.

These Official Rules are subject to any requirements/limitations imposed by the Federal Communications Commission.

All CEVO events and contests are subject to applicable Federal, state, provincial and local laws and regulations.

Members agree to be bound by these Official Rules and by the decisions of CEVO, which are final and binding in all respects.

CEVO reserves the right to cancel, suspend and/or modify any contest or event, or any part of it, if any fraud, technical failures or any other factor beyond CEVO's reasonable control affect the administration, security or proper play of the event or contest or CEVO otherwise becomes (as determined in its sole discretion) incapable of running the event or contest as planned. CEVO reserves the right in its sole discretion to disqualify any individual found in violation of the Official rules, tampering with the Paladin software application, or tampering with the registration process or the operation of any event or contest.

CEVO's failure to enforce any term of these Official Rules shall not constitute a waiver of that provision.

Miscellaneous
Exploitation of CEVO Rules

The Official Rules will not apply in any way other than their intended use. In the event of a dispute over the meaning, purpose, or applicability of a rule, or in the event of an attempted exploitation of any Official rule, CEVO shall be the final authority on its applicability and subsequent actions taken, if any.

CEVO Rule Changes

CEVO reserves the right to modify these rules as needed. This includes changes due to software updates or releases, and all other changes deemed necessary by CEVO, Inc.

Players should check the rules on a regular basis and prior to every match to ensure they are in complete compliance.

Players must understand that the rules listed are guidelines that CEVO will use to ensure good sportsmanship as well as fair and competitive play and each of these rules is subject to interpretation.

Contacting Officials

If you need assistance, please contact CEVO Support through one of the official methods listed at cevo.com/support.